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» The art and science of game programming
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CSUR
2011
12 years 11 months ago
Programming wireless sensor networks: Fundamental concepts and state of the art
high-level programming abstractions, capable of simplifying the programming chore without sacrificing efficiency, has been long recognized and several solutions have been hitherto...
Luca Mottola, Gian Pietro Picco
ACMSE
2009
ACM
14 years 1 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
SIGCSE
2008
ACM
166views Education» more  SIGCSE 2008»
13 years 7 months ago
Defense against the dark arts
Computer science faculty must attract and retain students by offering innovative courses that spark student interest, yet still teach core, computer science concepts. These effort...
Mark W. Bailey, Clark L. Coleman, Jack W. Davidson
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ISMAR
2005
IEEE
14 years 29 days ago
The Art of Nurturing Citizen Scientists through Mixed Reality
Modern society requires the public to have an increased knowledge of science beyond the basics, with average people needing to understand concepts in science, technology, engineer...
Christopher B. Stapleton, Eileen M. Smith, Charles...