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» The art of multiprocessor programming
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TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ICST
2010
IEEE
13 years 5 months ago
(Un-)Covering Equivalent Mutants
—Mutation testing measures the adequacy of a test suite by seeding artificial defects (mutations) into a program. If a test suite fails to detect a mutation, it may also fail to...
David Schuler, Andreas Zeller
JCIT
2010
127views more  JCIT 2010»
13 years 2 months ago
Review of PSE (Problem Solving Environment) Study
This review paper presents an overview of the current state of the art in Problem Solving Environments (PSE). PSE provides integrated human-friendly innovative computational servi...
Shigeo Kawata
POPL
2012
ACM
12 years 3 months ago
Static and user-extensible proof checking
Despite recent successes, large-scale proof development within proof assistants remains an arcane art that is extremely timeconsuming. We argue that this can be attributed to two ...
Antonis Stampoulis, Zhong Shao
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
14 years 8 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...