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CHI
2005
ACM
14 years 8 months ago
The virtuality continuum revisited
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Anton Nijholt, David R. Traum
VRST
2006
ACM
14 years 1 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu
OZCHI
2006
ACM
14 years 1 months ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
VC
2008
145views more  VC 2008»
13 years 7 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
ISMAR
2005
IEEE
14 years 1 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...