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ACHI
2009
IEEE
13 years 11 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
SIROCCO
2010
13 years 9 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
TROB
2008
96views more  TROB 2008»
13 years 7 months ago
On Discrete-Time Pursuit-Evasion Games With Sensing Limitations
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing and motion ranges restricted to closed discs of given sensing and stepping rad...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
HT
2009
ACM
13 years 5 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
DIGRA
2005
Springer
14 years 1 months ago
Frame and Metaphor in Political Games
This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor an...
Ian Bogost