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» The case for crowd computing
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VRST
2009
ACM
14 years 4 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
GRAPHITE
2006
ACM
14 years 3 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
SRDS
2008
IEEE
14 years 4 months ago
Using Tractable and Realistic Churn Models to Analyze Quiescence Behavior of Distributed Protocols
Large-scale distributed systems are subject to churn, i.e., continuous arrival, departure and failure of processes. Analysis of protocols under churn requires one to use churn mod...
Steven Y. Ko, Imranul Hoque, Indranil Gupta
SI3D
2009
ACM
14 years 4 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...