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» The case for research in game engine architecture
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NETGAMES
2006
ACM
14 years 1 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SIGSOFT
1998
ACM
13 years 11 months ago
On-Line Change Mechanisms
Our interest in the eld of software architecture is focused on the application in technical systems, such as control systems. Our current research in this eld is centered around a...
Sylvia Stuurman, Jan van Katwijk
COMSWARE
2006
IEEE
14 years 1 months ago
Architecture and framework for supporting open-access multi-user wireless experimentation
—Most of the contemporary research in wireless networks is primarily based on simulations or in-house small scale experimental setups that are highly customized for the experimen...
Sachin Ganu, Maximilian Ott, Ivan Seskar, Dipankar...
CCR
2000
96views more  CCR 2000»
13 years 7 months ago
Decentralized optimal traffic engineering in the internet
Distributed optimal traffic engineering in the presence of multiple paths has been found to be a difficult problem to solve. In this paper, we introduce a new approach in an attem...
Constantino M. Lagoa, Hao Che