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» The computational geowiki: what, why, and how
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CIG
2006
IEEE
14 years 1 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
CMG
1997
13 years 9 months ago
Capacity Planning in Distributed Environments
Capacity Planning has been a discipline practiced by IT since before the invention of the mainframe. It encompasses different measurement, analysis, modeling and reporting techniq...
Bernard Domanski
EICS
2010
ACM
13 years 9 months ago
Xplain: an editor for building self-explanatory user interfaces by model-driven engineering
Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI deno...
Alfonso García Frey, Gaëlle Calvary, S...
CHI
2006
ACM
14 years 8 months ago
In search of end-users
Learning from end-users is essential to participatory design. In order to learn from end-users we need to find end-users to collaborate with. However, finding end-users can be the...
Rachel K. E. Bellamy, Tracee Vetting Wolf, Rhonda ...
CHI
2010
ACM
14 years 2 months ago
Video microblogging: your 12 seconds of fame
Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of...
Nis Bornoe, Louise Barkhuus