Sciweavers

381 search results - page 12 / 77
» The context of the game
Sort
View
ATAL
2010
Springer
13 years 8 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
EDUTAINMENT
2009
Springer
14 years 2 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
ICALT
2011
IEEE
12 years 7 months ago
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
—this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of childre...
Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille