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NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
WWW
2011
ACM
13 years 2 months ago
Counting triangles and the curse of the last reducer
The clustering coefficient of a node in a social network is a fundamental measure that quantifies how tightly-knit the community is around the node. Its computation can be reduce...
Siddharth Suri, Sergei Vassilvitskii
HOTI
2008
IEEE
14 years 1 months ago
Adaptive Routing Strategies for Modern High Performance Networks
Today’s scalable high-performance applications heavily depend on the bandwidth characteristics of their communication patterns. Contemporary multi-stage interconnection networks...
Patrick Geoffray, Torsten Hoefler
DKE
2008
109views more  DKE 2008»
13 years 7 months ago
Deterministic algorithms for sampling count data
Processing and extracting meaningful knowledge from count data is an important problem in data mining. The volume of data is increasing dramatically as the data is generated by da...
Hüseyin Akcan, Alex Astashyn, Hervé Br...
MONET
2010
125views more  MONET 2010»
13 years 5 months ago
GTPP: General Truncated Pyramid Peer-to-Peer Architecture over Structured DHT Networks
— Hierarchical Distributed Hash Table (DHT) architectures have been among the most interesting research topics since the birth of flat DHT architecture. However, most of the prev...
Zhonghong Ou, Erkki Harjula, Timo Koskela, Mika Yl...