Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Abstract. We present a new approach to the design, development and evaluation of embodied conversational agents (ECAs) that allows them to index identity through culturally and soc...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Spontaneous communication is common in the workplace but can be disruptive. Such communication usually benefits the initiator more than the target of an interruption. Previous res...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...