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» The design of gaze behavior for embodied social interfaces
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VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 2 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
HCI
2009
13 years 5 months ago
Social Practice: Becoming Enculturated in Human-Computer Interaction
Abstract. We present a new approach to the design, development and evaluation of embodied conversational agents (ECAs) that allows them to index identity through culturally and soc...
Justine Cassell
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 2 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
CSCW
2004
ACM
14 years 1 months ago
Controlling interruptions: awareness displays and social motivation for coordination
Spontaneous communication is common in the workplace but can be disruptive. Such communication usually benefits the initiator more than the target of an interruption. Previous res...
Laura A. Dabbish, Robert E. Kraut
CHI
2006
ACM
14 years 8 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur