This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...