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IUI
2004
ACM
14 years 27 days ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
BIBE
2007
IEEE
110views Bioinformatics» more  BIBE 2007»
14 years 1 months ago
Discrete Methods for Association Search and Status Prediction in Genotype Case-Control Studies
Abstract—Recent improvements in high-throughput genotyping technology make possible genome-wide association studies and status prediction (classification) for common complex dis...
Dumitru Brinza, Alexander Zelikovsky
ICRA
2010
IEEE
106views Robotics» more  ICRA 2010»
13 years 6 months ago
Generalized direction changing fall control of humanoid robots among multiple objects
— Humanoid robots are expected to share human environments in the future and it is important to ensure safety of their operation. A serious threat to safety is the fall of a huma...
Umashankar Nagarajan, Ambarish Goswami
MIG
2009
Springer
14 years 2 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CEC
2009
IEEE
14 years 2 months ago
Evolving morphology and control: A distributed approach
—In this paper we present a model which allows to co-evolve the morphology and the control system of realistically simulated robots (creatures). The method proposed is based on a...
Mariagiovanna Mazzapioda, Angelo Cangelosi, Stefan...