This paper describes the practical side of eye tracker use in the field of human computer interaction. The paper relates to usability evaluations in practice covering those topics...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Recently, more and more attention is being paid to emotions in the field of Human-Computer Interaction. However, there has been little research that focuses on the relation between...
This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...