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» The experience of enchantment in human-computer interaction
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CHI
1994
ACM
14 years 2 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ACMIDC
2009
13 years 12 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...
CHI
2008
ACM
13 years 10 months ago
Do visualizations improve synchronous remote collaboration?
Information visualizations can improve collaborative problem solving, but this improvement may depend on whether visualizations promote communication. In an experiment on the effe...
Aruna D. Balakrishnan, Susan R. Fussell, Sara B. K...
CHI
2008
ACM
13 years 10 months ago
Introducing item response theory for measuring usability inspection processes
Usability evaluation methods have a long history of research. Latest contributions significantly raised the validity of method evaluation studies. But there is still a measurement...
Martin Schmettow, Wolfgang Vietze
HRI
2009
ACM
14 years 2 months ago
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
During conversations, speakers establish their and others’ participant roles (who participates in the conversation and in what capacity)—or “footing” as termed by Goffman...
Bilge Mutlu, Toshiyuki Shiwa, Takayuki Kanda, Hiro...