In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
To what extent can social interactions augment people's natural search experiences? What factors influence the decision to turn to a friend for help? Our paper presents the p...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
In many environments, it is often the case that input is made to displays that are positioned non-traditionally relative to one or more users. This typically requires users to per...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
We present a prototype of the Minnesang exhibit that translates visitors' utterances into medieval German in their own voice. This lets visitors experience how they would hav...