Sciweavers

1028 search results - page 138 / 206
» The future of simulation
Sort
View
NETGAMES
2006
ACM
14 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
AINA
2005
IEEE
14 years 2 months ago
A CAC Scheme for Multimedia Applications Based on Fuzzy Logic
The purpose of admission control is to support the Quality of Service (QoS) demands of real time applications via resource reservation. In order to deal with admission control for...
Leonard Barolli, Mimoza Durresi, Kaoru Sugita, Arj...
CCGRID
2005
IEEE
14 years 2 months ago
Task scheduling strategies for workflow-based applications in grids
Grid applications require allocating a large number of heterogeneous tasks to distributed resources. A good allocation is critical for efficient execution. However, many existing ...
James Blythe, S. Jain, Ewa Deelman, Yolanda Gil, K...
CODES
2005
IEEE
14 years 2 months ago
Retargetable generation of TLM bus interfaces for MP-SoC platforms
In order to meet flexibility, performance and energy efficiency constraints, future SoC (System-on-Chip) designs will contain an increasing number of heterogeneous processor cor...
Andreas Wieferink, Rainer Leupers, Gerd Ascheid, H...
ICMCS
2005
IEEE
106views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Adaptive Live Streaming Over Enterprise Networks
In this paper we present multimedia adaptation strategies for live video streams, at the streaming server, where we switch among several versions of the coded multimedia to match ...
Deepak S. Turaga, Ahmed Abd El Al, Chitra Venkatra...