This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
This article describes preliminary work on a research environment called Virtual Synergy to represent a shared virtual map of an area for multiple autonomous robots by modifying t...
Our experience with a Haptic Workstation™ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, whic...
: Recently, multi-screen projection systems are widely used in the field of virtual reality. Within the system bounded by screens, users can view the panoramic stereoscopic images ...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...