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» The human agent virtual environment
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AFRIGRAPH
2004
ACM
14 years 2 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
AAAI
2011
12 years 9 months ago
Learning Accuracy and Availability of Humans Who Help Mobile Robots
When mobile robots perform tasks in environments with humans, it seems appropriate for the robots to rely on such humans for help instead of dedicated human oracles or supervisors...
Stephanie Rosenthal, Manuela M. Veloso, Anind K. D...
ACMDIS
2008
ACM
13 years 11 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
AGS
2009
Springer
14 years 3 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...
ICCBR
2005
Springer
14 years 2 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha