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DIGRA
2003
Springer
14 years 25 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
JGO
2008
101views more  JGO 2008»
13 years 7 months ago
Dynamic equilibria of group vaccination strategies in a heterogeneous population
Abstract In this paper we present an evolutionary variational inequality model of vaccination strategies games in a population with a known vaccine coverage profile over a certain ...
Monica-Gabriela Cojocaru
APSEC
2007
IEEE
14 years 1 months ago
Incentive Compatible Mechanisms for Group Ticket Allocation in Software Maintenance Services
A customer reported problem (or Trouble Ticket) in software maintenance is typically solved by one or more maintenance engineers. The decision of allocating the ticket to one or m...
Karthik Subbian, Ramakrishnan Kannan, Raghav Kumar...
AAAI
2012
11 years 10 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
ICWS
2004
IEEE
13 years 9 months ago
Anonymizing Web Services through a Club Mechanism with Economic Incentives
Preserving privacy during Web transactions is a major concern for individuals and organizations. One of the solutions proposed in the literature is to maintain anonymity through gr...
Mamata Jenamani, Leszek Lilien, Bharat K. Bhargava