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» The individual and the group in console gaming
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CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
MM
2005
ACM
93views Multimedia» more  MM 2005»
14 years 1 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
13 years 11 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
ICPR
2008
IEEE
14 years 2 months ago
Beyond partitions: Allowing overlapping groups in pairwise clustering
The field of pairwise clustering is currently dominated by the idea of dividing a set of objects into disjoints classes, thereby giving rise to (hard) partitions of the input dat...
Andrea Torsello, Samuel Rota Bulò, Marcello...