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DSRT
2004
IEEE
14 years 10 days ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
WG
2005
Springer
14 years 2 months ago
Hypertree Decompositions: Structure, Algorithms, and Applications
We review the concepts of hypertree decomposition and hypertree width from a graph theoretical perspective and report on a number of recent results related to these concepts. We al...
Georg Gottlob, Martin Grohe, Nysret Musliu, Marko ...
3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
14 years 1 months ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
ACMACE
2005
ACM
14 years 2 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
EUROCOLT
1995
Springer
14 years 4 days ago
A decision-theoretic generalization of on-line learning and an application to boosting
k. The model we study can be interpreted as a broad, abstract extension of the well-studied on-line prediction model to a general decision-theoretic setting. We show that the multi...
Yoav Freund, Robert E. Schapire