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» The many forms of hypercomputation
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CGI
2000
IEEE
15 years 8 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
15 years 8 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
SIGSOFT
2000
ACM
15 years 8 months ago
Implicit context: easing software evolution and reuse
Software systems should consist of simple, conceptually clean software components interacting along narrow, well-defined paths. All too often, this is not reality: complex compon...
Robert J. Walker, Gail C. Murphy
AFPAC
2000
Springer
341views Mathematics» more  AFPAC 2000»
15 years 8 months ago
An Associative Perception-Action Structure Using a Localized Space Variant Information Representation
Abstract. Most of the processing in vision today uses spatially invariant operations. This gives efficient and compact computing structures, with the conventional convenient separa...
Gösta H. Granlund
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
15 years 8 months ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin