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DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DIGRA
2003
Springer
14 years 3 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
GI
2003
Springer
14 years 3 months ago
Strategic Simulation Games to foster Policy Development for Critical Infrastructure Protection
: Strategic Simulation Games have become an important element of policy development in the context of Critical Infrastructure Protection (CIP). They foster the network between all ...
Matthias Holenstein, Daniel Bircher
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
14 years 3 months ago
ERSA: Error Resilient System Architecture for probabilistic applications
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...
CLUSTER
2002
IEEE
14 years 3 months ago
User-Level Remote Data Access in Overlay Metacomputers
A practical problem faced by users of metacomputers and computational grids is: If my computation can move from one system to another, how can I ensure that my data will still be ...
Jeff Siegel, Paul Lu
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