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» The rendering architecture of the DN10000VS
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MICRO
2000
IEEE
98views Hardware» more  MICRO 2000»
13 years 11 months ago
Efficient conditional operations for data-parallel architectures
Many data-parallel applications, including emerging media applications, have regular structures that can easily be expressed as a series of arithmetic kernels operating on data st...
Ujval J. Kapasi, William J. Dally, Scott Rixner, P...
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 5 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang
IPPS
2010
IEEE
13 years 5 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
14 years 2 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
13 years 11 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich