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IJVR
2006
166views more  IJVR 2006»
13 years 7 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
ICPP
2008
IEEE
14 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
INFOCOM
2008
IEEE
14 years 1 months ago
A Security Architecture Achieving Anonymity and Traceability in Wireless Mesh Networks
—Anonymity has received increasing attention in the literature due to the users’ awareness of their privacy nowadays. Anonymity provides protection for users to enjoy network s...
Jinyuan Sun, Chi Zhang, Yuguang Fang
ISLPED
2004
ACM
124views Hardware» more  ISLPED 2004»
14 years 25 days ago
Application adaptive energy efficient clustered architectures
As clock frequency and die area increase, achieving energy efficiency, while distributing a low skew, global clock signal becomes increasingly difficult. Challenges imposed by dee...
Diana Marculescu
SP
2008
IEEE
134views Security Privacy» more  SP 2008»
14 years 1 months ago
Lares: An Architecture for Secure Active Monitoring Using Virtualization
Host-based security tools such as anti-virus and intrusion detection systems are not adequately protected on today’s computers. Malware is often designed to immediately disable ...
Bryan D. Payne, Martim Carbone, Monirul I. Sharif,...