Sciweavers

295 search results - page 8 / 59
» The rendering architecture of the DN10000VS
Sort
View
TVCG
2010
197views more  TVCG 2010»
13 years 5 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
EGH
2004
Springer
14 years 23 days ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
TON
2010
109views more  TON 2010»
13 years 5 months ago
Rendered path: range-free localization in anisotropic sensor networks with holes
Sensor positioning is a crucial part of many location-dependent applications that utilize wireless sensor networks (WSNs). Current localization approaches can be divided into two ...
Mo Li, Yunhao Liu
CGVR
2009
13 years 8 months ago
Rendering Animations with Distributed Applets
- In the late 1990's, Java technology brought the hope that distributed applets could be utilized to render animations across the Internet. Yet, this hope was never fully real...
Adam McMahon, Victor Milenkovic
VISUALIZATION
2005
IEEE
14 years 29 days ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga