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» The role of game theory in human computation systems
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CIE
2005
Springer
13 years 7 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
ICALT
2008
IEEE
14 years 2 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
DIGRA
2003
Springer
14 years 1 months ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers
ATAL
2009
Springer
14 years 2 months ago
Computational aspects of Shapley's saddles
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...