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» The role of game theory in human computation systems
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ATAL
2003
Springer
14 years 1 months ago
Role allocation and reallocation in multiagent teams: towards a practical analysis
Despite the success of the BDI approach to agent teamwork, initial role allocation (i.e. deciding which agents to allocate to key roles in the team) and role reallocation upon fai...
Ranjit Nair, Milind Tambe, Stacy Marsella
NETGAMES
2006
ACM
14 years 2 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
ACMDIS
2004
ACM
14 years 1 months ago
Privacy risk models for designing privacy-sensitive ubiquitous computing systems
Privacy is a difficult design issue that is becoming increasingly important as we push into ubiquitous computing environments. While there is a fair amount of theoretical work on ...
Jason I. Hong, Jennifer D. Ng, Scott Lederer, Jame...
NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CHI
2009
ACM
14 years 8 months ago
Reduced empathizing skills increase challenges for user-centered design
User-Centered Design is surprisingly difficult. One of the biggest issues, certainly for those with no HCI or usability experience, is a lack of appreciation of how users think an...
William Hudson