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JELIA
2004
Springer
14 years 3 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
CGO
2003
IEEE
14 years 3 months ago
Addressing Mode Selection
Many processor architectures provide a set of addressing modes in their address generation units. For example DSPs (digital signal processors) have powerful addressing modes for e...
Erik Eckstein, Bernhard Scholz
CODES
2003
IEEE
14 years 3 months ago
Design optimization of mixed time/event-triggered distributed embedded systems
Distributed embedded systems implemented with mixed, eventtriggered and time-triggered task sets, which communicate over bus protocols consisting of both static and dynamic phases...
Traian Pop, Petru Eles, Zebo Peng
DATE
2003
IEEE
124views Hardware» more  DATE 2003»
14 years 3 months ago
Hierarchical Global Floorplacement Using Simulated Annealing and Network Flow Area Migration
– Floorplanning large designs with many hard macros and IP blocks of various sizes is becoming an increasingly important and challenging problem. This paper presents a global flo...
Wonjoon Choi, Kia Bazargan
EUROPAR
2003
Springer
14 years 3 months ago
Parallel ScaLAPACK-Style Algorithms for Solving Continuous-Time Sylvester Matrix Equations
An implementation of a parallel ScaLAPACK-style solver for the general Sylvester equation, op(A)X −Xop(B) = C, where op(A) denotes A or its transpose AT , is presented. The paral...
Robert Granat, Bo Kågström, Peter Porom...