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RT
2005
Springer
14 years 2 months ago
Perceptually Based Tone Mapping of High Dynamic Range Image Streams
This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a ne...
Piti Irawan, James A. Ferwerda, Stephen R. Marschn...
ICPR
2004
IEEE
14 years 10 months ago
Fast Tone Mapping for High Dynamic Range Images
We present a fast, effective and flexible tone reproduction method that preserves visibility and contrast impression of high dynamic range scenes in low dynamic range reproduction...
Jiang Duan, Guoping Qiu
CVPR
2003
IEEE
14 years 11 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
ECCV
2010
Springer
14 years 2 months ago
Visibility Subspaces: Uncalibrated Photometric Stereo with Shadows
Photometric stereo relies on inverting the image formation process, and doing this accurately requires reasoning about the visibility of light sources with respect to each image po...