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ICRA
2009
IEEE
157views Robotics» more  ICRA 2009»
14 years 2 months ago
From pixels to objects: Enabling a spatial model for humanoid social robots
— This work adds the concept of object to an existent low-level attention system of the humanoid robot iCub. The objects are defined as clusters of SIFT visual features. When th...
Dario Figueira, Manuel Lopes, Rodrigo M. M. Ventur...
FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
RT
2004
Springer
14 years 1 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SIGGRAPH
2010
ACM
14 years 11 days ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
VMV
2003
173views Visualization» more  VMV 2003»
13 years 9 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel