Sciweavers

118 search results - page 20 / 24
» The use of MUPPETS in an introductory java programming cours...
Sort
View
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
14 years 1 months ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall
ICSE
2008
IEEE-ACM
14 years 8 months ago
A teamwork-based approach to programming fundamentals with scheme, smalltalk & java
In October 2004 the University of Lugano in southern Switzerland established a new faculty of informatics. Its founding principles are innovation in teaching and faculty participa...
Michele Lanza, Amy L. Murphy, Romain Robbes, Mirce...
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 27 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ICSE
2008
IEEE-ACM
14 years 8 months ago
On the difficulty of replicating human subjects studies in software engineering
Replications play an important role in verifying empirical results. In this paper, we discuss our experiences performing a literal replication of a human subjects experiment that ...
Jonathan Lung, Jorge Aranda, Steve M. Easterbrook,...
SIGITE
2005
ACM
14 years 1 months ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston