Sciweavers

1115 search results - page 3 / 223
» The use of abstraction and motion in the design of social in...
Sort
View
ACMDIS
2000
ACM
13 years 11 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee
AUIC
2006
IEEE
14 years 1 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
CHI
2011
ACM
12 years 11 months ago
Social capital on facebook: differentiating uses and users
Though social network site use is often treated as a monolithic activity, in which all time is equally “social” and its impact the same for all users, we examine how Facebook ...
Moira Burke, Robert Kraut, Cameron Marlow
ACMDIS
2006
ACM
14 years 1 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
AIS
2006
Springer
13 years 7 months ago
User interfaces for communication bridges across the digital divide
regarding Social Intelligence Design in an abstraction and device called the SoftBridge. The SoftBridge allows communication to flow from endpoints through adapters, getting conver...
Edwin H. Blake, William D. Tucker