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OOPSLA
2005
Springer
14 years 3 months ago
Constructing a metacircular Virtual machine in an exploratory programming environment
Can virtual machine developers benefit from religiously observing the principles more often embraced for exploratory programming? To find out, we are concurrently constructing two...
David Ungar, Adam Spitz, Alex Ausch
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
14 years 3 months ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
IWEC
2004
13 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
SBSC
2008
IEEE
14 years 4 months ago
The Agent-Based Architecture of RECOLLVE
The world globalization process, the increasing demand for communication and information technologies create a demand for collaborative applications. Aiming at supporting communic...
José Valentim Dos Santos Filho, Roberta Lim...
AAAI
2004
13 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...