Abstract. In this paper we present an approach to time-based adaptation in adaptive hypermedia systems. Time is used as a part of the context (or environment) model. We have propos...
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
This paper proposes HVEM-Grid, which is the cornerstone for tele-instrumentation infrastructure. The proposed architecture is mainly oriented for people whose primary work is to ge...
Hyuck Han, Hyungsoo Jung, Heon Young Yeom, Hee S. ...
Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a di...
Satinder P. Singh, Diane J. Litman, Michael J. Kea...
In this paper, some experiences of using the concurrent functional language Erlang to implement a classical vertical application, a risk management information system, are present...
David Cabrero, Carlos Abalde, Carlos Varela, Laura...