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» The virtuality continuum revisited
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VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
WIOPT
2010
IEEE
13 years 5 months ago
Virtual MIMO network a physical wireless analysis
By analogy with an approach widely used in physics, we consider a discrete set of base stations (BS) as a continuum of transmitters. This model allows us to establish a simple clos...
Jean Marc Kelif
APGV
2009
ACM
118views Visualization» more  APGV 2009»
14 years 1 months ago
Distance perception in NPR immersive virtual environments, revisited
Lane Phillips, Brian Ries, Victoria Interrante, Mi...
VR
2010
IEEE
245views Virtual Reality» more  VR 2010»
13 years 2 months ago
An augmented reality view on mirror world content, with Image Space
We present a prototype mobile augmented reality client addition to the "Image Space" mixed reality media sharing service. We have explored how the real world aligned &qu...
David J. Murphy, Markus Kahari, Ville-Veiko Mattil...
ECAL
2005
Springer
14 years 27 days ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...