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MM
2004
ACM
244views Multimedia» more  MM 2004»
14 years 2 months ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
NETGAMES
2004
ACM
14 years 2 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
GECCO
2004
Springer
145views Optimization» more  GECCO 2004»
14 years 2 months ago
Automated Extraction of Problem Structure
Most problems studied in artificial intelligence possess some form of structure, but a precise way to define such structure is so far lacking. We investigate how the notion of pr...
Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong
GECCO
2004
Springer
14 years 2 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
ITS
2004
Springer
156views Multimedia» more  ITS 2004»
14 years 2 months ago
Tactical Language Training System: An Interim Report
Tactical Language Training System helps learners acquire basic communicative skills in foreign languages and cultures. Learners practice their communication skills in a simulated v...
W. Lewis Johnson, Carole R. Beal, Anna Fowles-Wink...