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» Theory as Game: Designing the Game Game
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AI
2007
Springer
13 years 8 months ago
An economist's perspective on multi-agent learning
We comment on the Shoham, Powers, and Grenager survey of multi-agent learning and game theory, emphasizing that some of their categories are important for economics and others are...
Drew Fudenberg, David K. Levine
GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
PUC
2010
104views more  PUC 2010»
13 years 3 months ago
Towards understanding how to design for social play in exertion games
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
Florian Mueller, Martin R. Gibbs, Frank Vetere
HUC
2010
Springer
13 years 6 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
AIIDE
2009
13 years 9 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas