Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...