The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
: "Cognizing" (i.e., thinking, understanding, knowing, and having the capacity to do what cognizers can do) is a mental state. Systems without mental states, such as cogn...
One of the key success factors behind the human species is the ability to think, plan and pursue goals. Apart from wisdom and tacit knowledge, experience and awareness of the phys...
This paper provides a first idea on changes induced by new ICT that goes ‘beyond mobile’. Main aspects considered are value creation structures, value proposition of products ...
This paper is concerned with affective issues in learning technologies in a collaborative context. Traditionally in learning there has been a division between cognition and affect...