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ICVGIP
2008
13 years 10 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
BMCBI
2010
218views more  BMCBI 2010»
13 years 8 months ago
Fast multi-core based multimodal registration of 2D cross-sections and 3D datasets
Background: Solving bioinformatics tasks often requires extensive computational power. Recent trends in processor architecture combine multiple cores into a single chip to improve...
Michael Scharfe, Rainer Pielot, Falk Schreiber
PPOPP
2011
ACM
12 years 11 months ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
DATE
2008
IEEE
165views Hardware» more  DATE 2008»
14 years 2 months ago
TinyTimber, Reactive Objects in C for Real-Time Embedded Systems
Embedded systems are often operating under hard real-time constraints. Such systems are naturally described as time-bound reactions to external events, a point of view made manife...
Per Lindgren, Johan Eriksson, Simon Aittamaa, Joha...
CDC
2009
IEEE
147views Control Systems» more  CDC 2009»
14 years 1 months ago
A simulation-based method for aggregating Markov chains
— This paper addresses model reduction for a Markov chain on a large state space. A simulation-based framework is introduced to perform state aggregation of the Markov chain base...
Kun Deng, Prashant G. Mehta, Sean P. Meyn