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VRML
2010
ACM
14 years 1 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
APGV
2006
ACM
131views Visualization» more  APGV 2006»
14 years 1 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
AFRIGRAPH
2001
ACM
14 years 1 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
ICRA
1995
IEEE
124views Robotics» more  ICRA 1995»
14 years 1 months ago
Active Camera Calibration Using Pan, Tilt and Roll
—Three dimensional vision applications, such as robot vision, require modeling of the relationship between the two-dimensional images and the three-dimensional world. Camera cali...
Anup Basu, Kavita Ravi
SIGGRAPH
1995
ACM
14 years 1 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop