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VIS
2004
IEEE
93views Visualization» more  VIS 2004»
14 years 8 months ago
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...
Robert S. Laramee, Daniel Weiskopf, Jürgen Sc...
SI3D
2009
ACM
14 years 2 days ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path co...
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er...
ACMSE
2006
ACM
14 years 1 months ago
Controlling the entire path of a virtual camera
This paper considers the design of a camera path through a scene. Given a valid set of keyframes for the camera, we want to build a camera path that avoids collisions with the sce...
Ross Ptacek, John K. Johnstone
IJCV
2012
11 years 9 months ago
Viewpoint Selection for Human Actions
In many scenarios a scene is filmed by multiple video cameras located at different viewing positions. The difficulty in watching multiple views simultaneously raises an immediate...
Dmitry Rudoy, Lihi Zelnik-Manor