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» Three-dimensional visualization of microstructures
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GRAPHITE
2003
ACM
14 years 23 days ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
VISUALIZATION
2005
IEEE
14 years 1 months ago
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
VISUALIZATION
2005
IEEE
14 years 1 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...
APGV
2005
ACM
129views Visualization» more  APGV 2005»
14 years 1 months ago
A closer look at texture metrics
This paper presents some insights into perceptual metrics for texture pattern categorization. An increasing number of researchers in the field of visualization are trying to explo...
Haleh Hagh-Shenas, Victoria Interrante
VISUALIZATION
2003
IEEE
14 years 24 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...