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» Time, Hardware, and Uniformity
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RT
2004
Springer
14 years 3 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
ARCS
2008
Springer
14 years 9 days ago
How Efficient are Creatures with Time-shuffled Behaviors?
: The task of the creatures in the "creatures' exploration problem" is to visit all empty cells in an environment with a minimum number of steps. We have analyzed th...
Patrick Ediger, Rolf Hoffmann, Mathias Halbach
ICPR
2004
IEEE
14 years 11 months ago
An FPGA-Based Architecture for Real Time Image Feature Extraction
We propose a novel FPGA-based architecture for the extraction of four texture features using Gray Level Cooccurrence Matrix (GLCM) analysis. These features are angular second mome...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
DATE
2005
IEEE
154views Hardware» more  DATE 2005»
14 years 3 months ago
A Time Slice Based Scheduler Model for System Level Design
Efficient evaluation of design choices, in terms of selection of algorithms to be implemented as hardware or software, and finding an optimal hw/sw design mix is an important re...
Luciano Lavagno, Claudio Passerone, Vishal Shah, Y...