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» Time, Hardware, and Uniformity
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LICS
1994
IEEE
14 years 1 months ago
Foundations of Timed Concurrent Constraint Programming
We develop a model for timed, reactive computation by extending the asynchronous, untimed concurrent constraint programming model in a simple and uniform way. In the spirit of pro...
Vijay A. Saraswat, Radha Jagadeesan, Vineet Gupta
FCCM
2008
IEEE
177views VLSI» more  FCCM 2008»
14 years 3 months ago
Hardware Scripting in Gel
—Gel is a hardware description language that enables quick scripting of high level designs and can be easily extended to new design patterns. It is expression oriented and extrem...
Jonathan Bachrach, Dany Qumsiyeh, Mark Tobenkin
SCIA
2007
Springer
146views Image Analysis» more  SCIA 2007»
14 years 3 months ago
Filtering Video Volumes Using the Graphics Hardware
Denoising video is an important task, especially for videos captured in dim lighting environments. The filtering of video in a volumetric manner with time as the third dimension c...
Andreas Langs, Matthias Biedermann
3DPVT
2006
IEEE
233views Visualization» more  3DPVT 2006»
14 years 3 months ago
Scanline Optimization for Stereo on Graphics Hardware
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Christopher Zach, Mario Sormann, Konrad F. Karner
ISSS
1998
IEEE
130views Hardware» more  ISSS 1998»
14 years 1 months ago
Communication and Interface Synthesis on a Rapid Prototyping Hardware/Software Codesign System
In this paper, we propose the target board architecture of a rapid prototyping embedded system based on hardware software codesign. The target board contains a TMS320C30 DSP proce...
Yin-Tsung Hwang, Yuan-Hung Wang