Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Vision is the main sensory modality employed in learning. Teaching materials in the areas of information technology and computer engineering are highly visual in nature and vision...
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
This empirical study demonstrates that students’ learning of computer science takes place in qualitatively different ways. The results consist of categories, where each category...