Sciweavers

460 search results - page 11 / 92
» Time studies as a tool for (computer science) education rese...
Sort
View
ACMSE
2009
ACM
14 years 2 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
ACE
2004
188views Education» more  ACE 2004»
13 years 9 months ago
A Computing Education Vision for the Sight Impaired
Vision is the main sensory modality employed in learning. Teaching materials in the areas of information technology and computer engineering are highly visual in nature and vision...
Iain Murray, Helen Armstrong
VRST
2003
ACM
14 years 26 days ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
ITICSE
2006
ACM
14 years 1 months ago
Students learn CS in different ways: insights from an empirical study
This empirical study demonstrates that students’ learning of computer science takes place in qualitatively different ways. The results consist of categories, where each category...
Anders Berglund, Mattias Wiggberg