Sciweavers

279 search results - page 13 / 56
» Timed Concurrent Game Structures
Sort
View
MM
2004
ACM
114views Multimedia» more  MM 2004»
14 years 27 days ago
ChucK: a programming language for on-the-fly, real-time audio synthesis and multimedia
In this paper, we describe ChucK – a programming language and programming model for writing precisely timed, concurrent audio synthesis and multimedia programs. Precise concurre...
Ge Wang, Perry R. Cook
PPOPP
2009
ACM
14 years 8 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
STOC
2009
ACM
172views Algorithms» more  STOC 2009»
14 years 8 months ago
Linear time approximation schemes for the Gale-Berlekamp game and related minimization problems
We design a linear time approximation scheme for the GaleBerlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest C...
Marek Karpinski, Warren Schudy
DEDS
2007
104views more  DEDS 2007»
13 years 7 months ago
Trellis Processes : A Compact Representation for Runs of Concurrent Systems
The unfolding of a concurrent system represents in a compact manner all possible runs of this system. Unfoldings are used in many applications, ranging from model-checking (offlin...
Eric Fabre
FM
2005
Springer
156views Formal Methods» more  FM 2005»
14 years 1 months ago
Testing Concurrent Object-Oriented Systems with Spec Explorer
Abstract Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson, Wolfram Schulte, Nikolai Tillmann, and Margus Veanes Microsoft Research, Redmond, WA, USA Abstract. We describe a pract...
Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson...