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» Timed Concurrent Game Structures
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ISOLA
2010
Springer
13 years 6 months ago
HATS: Highly Adaptable and Trustworthy Software Using Formal Methods
The HATS project develops a formal method for the design, analysis, and implementation of highly adaptable software systems that are at the same time characterized by a high demand...
Reiner Hähnle
ADHOCNOW
2004
Springer
14 years 2 months ago
Analysis of the Information Propagation Time Among Mobile Hosts
Consider k particles, 1 red and k −1 white, chasing each other on the nodes of a graph G. If the red one catches one of the white, it “infects” it with its color. The newly ...
Tassos Dimitriou, Sotiris E. Nikoletseas, Paul G. ...
GAMESEC
2010
150views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Adversarial Control in a Delay Tolerant Network
We consider a multi-criteria control problem that arises in a delay tolerant network with two adversarial controllers: the source and the jammer. The source's objective is to ...
Eitan Altman, Tamer Basar, Veeraruna Kavitha
IPPS
2007
IEEE
14 years 3 months ago
A Scalable Cluster Algorithm for Internet Resources
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
IV
2000
IEEE
221views Visualization» more  IV 2000»
14 years 1 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington