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» Timing Games and Shared Memory
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110
Voted
DSD
2009
IEEE
144views Hardware» more  DSD 2009»
15 years 10 months ago
Composable Resource Sharing Based on Latency-Rate Servers
Abstract—Verification of application requirements is becoming a bottleneck in system-on-chip design, as the number of applications grows. Traditionally, the verification comple...
Benny Akesson, Andreas Hansson, Kees Goossens
116
Voted
DATE
2010
IEEE
141views Hardware» more  DATE 2010»
15 years 8 months ago
Loosely Time-Triggered Architectures for Cyber-Physical Systems
Abstract—Cyber-Physical Systems require distributed architectures to support safety critical real-time control. Kopetz’ Time-Triggered Architectures (TTA) have been proposed as...
Albert Benveniste
125
Voted
RTSS
2007
IEEE
15 years 9 months ago
Toward the Predictable Integration of Real-Time COTS Based Systems
The integration phase of real-time COTS-based systems is often problematic because when multiple tasks run concurrently, the interference at the bus level between cache fetching a...
Rodolfo Pellizzoni, Marco Caccamo
INFOCOM
2008
IEEE
15 years 9 months ago
Run-Time System for Scalable Network Services
Sophisticated middlebox services–such as network monitoring and intrusion detection, DDoS mitigation, worm scanning, XML parsing and protocol transformation–are becoming incre...
Upendra Shevade, Ravi Kokku, Harrick M. Vin
156
Voted
BIBE
2008
IEEE
272views Bioinformatics» more  BIBE 2008»
15 years 10 months ago
Design and implementation of the Smith-Waterman algorithm on the CUDA-compatible GPU
— This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute uni...
Yuma Munekawa, Fumihiko Ino, Kenichi Hagihara